Stage One: A Slumber Disturbed
The idea of this phase is to do as much damage as possible to the Fallen Avatar before he reaches full energy, which is when he transitions into Phase 2.
Several pylons are scattered in front of the Avatar. Throughout the fight one will activate and shoot a beam from the pylon towards the boss, giving it energy. The idea is for the off tank to always have a Maiden of Valor in position to block it.
Spoiler: Containment PylonShow
Maiden of Valor
The Maiden gains energy when blocking the beam and when it reaches 100 energy, it gains an absorb shield of 25% of its maximum health and casts Cleansing Protocol. The raid needs to break the shield, which interrupts and stuns the Maiden (Malfunction), as well as depleting 25% of the Maiden's maximum health, or the raid dies. The idea is to put practically no DPS into the Maiden outside of breaking the absorb shield and it should kill itself after four shields. The Maiden also gains a stacking 5% physical damage done buff (Matrix Empowerment), but supposedly insignificant.
When the Avatar reaches 100 energy he Consumes the Maiden and however much health it has remaining, so will need to check the timings to see if the Maiden killing itself and the transition line up.
Spoiler: Maiden of ValorShow
Deals 9.3 million physical and increases damage taken by the ability by 75% for 29 seconds. Swap at 2.
Touch of Sargeras
A bunch of shadowy circles appear on the ground. They erupt after 8 seconds, dealing 8 million shadow split evenly by anyone standing inside of them. If not absorbed by anyone, deals 7.3 million shadow to the entire raid instead. Either have a group of 3-4 or a person with an immunity soak each one.
Spoiler: Touch of SargerasShow
Every 0.5 second for 4 seconds each player in the raid takes 339,123 chaos. Every 0.5 second they also drop pools underneath themselves, which explode after 1.5 seconds for 877,500 chaos. Players just need to minimize the distance between their drops and dodge accordingly.
Spoiler: Unbound ChaosShow
The Avatar summons several shadowy blades near him and targets random players (supposedly marked with a line). The blades eventually shoot at their targets, and any player who gets hit, along with the target, takes 2 million magic within 7 yards of themselves and drops a Lingering Darkness pool, which deals 878,000 magic every two seconds and slows movement by 50%. Players targeted should run to the far edges of the room to make sure pools are out of the way.
Spoiler: Shadowy BladesShow
Deals 15.4 million fire to the entire raid, decreasing the farther away players are from the Avatar. Players should run as far as possible, but a tank must make sure to get to the boss immediately after the cast, or the boss will start casting Ripple of Darkness, dealing 1.2 million shadow to the entire raid.
Spoiler: Rupture RealitiesShow