STAGE ONE: THE BETRAYER
- Felclaws (TANK)
For 11.5 seconds, all of Kil'Jaeden's melee attacks increase physical damage taken by enemies struck by 50% for 25 seconds, stacking. Also swings in a frontal cone dealing 40% of melee hit damage to everyone hit. Tanks need to swap at 5 and face away from the raid.
Shadow Reflection: Erupting
Orange circles will appear under random players. After 8 seconds, a Shadow Reflection: Erupting will spawn on each of their locations. These adds do a cast (Erupting Dreadflame) that deals 824,414 fire to the entire raid. Each cast also applies a stacking buff to any other Shadow Reflection: Erupting within 20 yards that increases their damage done by 60% (Eruption). Depending on the health of these adds, they can either be stacked and burned or people with the circles will have to spread 20 yards apart.
Spoiler: Shadow Reflection: EruptingShow
A purple sphere falls slowly from the sky and deals 279 million to any player that gets hit when it lands. If not hit, players take 1.3 million and get knocked back. The knock back of this ability is very large, for this one in the center the idea is to have your back to one of the corners to maximize survival chance.
Spoiler: Rupturing SingularityShow
Orange swirls appear around the room. Basically all of them need to be soaked or the entire raid takes 6.6 million fire and a DoT that deals 1.8 million fire every 2 seconds for 30 seconds (Armageddon Blast). Armageddon Rain are smaller swirls that deal 2.9 million fire on soak and 1 million fire every 2 seconds for 1 minute, stacking. Armageddon Hail are larger swirls that do 59 million physical and 11.7 million physical every 2 seconds for 10 seconds, stacking. I think the idea is to have anyone soak the small swirls, while either having a designated group soak the large swirl, or someone with an immunity or massive mitigation. Will probably have to rotate the people who soak somehow, as the DoT doesn't go away before this mechanic occurs again.
INTERMISSION: ETERNAL FLAME (80%)
- Nether Gate
Kil'Jaeden starts flying around and takes 99% less damage.
Orange circles appear under random players. After a few seconds they deal 4.1 million fire to the targeted player as well as anyone within 15 yards. Targeted players just have to spread.
Spoiler: Bursting DreadflameShow
Also occurs in this phase. Seems to line up with Bursting Dreadflame, so the raid will have to be extra careful with their positioning while they soak.
Spoiler: Armageddon 2Show
Also occurs in this phase. Occurs in one of the corners of the ship, rather than the middle. Raid still needs to get as close as possible before it hits the ground.
Spoiler: Rupturing Singularity 2Show
Marks a player with a red arrow, then shortly afterwards a line of fire shoots at them originating from Kil'jaeden, dealing 49.4 million split between everyone hit. Everyone hit also explodes for 1.3 million fire to everyone within 5 yards (Focused Dreadburst). Raid needs to find a way to have enough people spread out along the line to mitigate the damage.
Spoiler: Focused DreadflameShow