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9) Kil'jaeden

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Anh a
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NOT 100% THOROUGH


STAGE ONE: THE BETRAYER

- Felclaws (TANK)

For 11.5 seconds, all of Kil'Jaeden's melee attacks increase physical damage taken by enemies struck by 50% for 25 seconds, stacking. Also swings in a frontal cone dealing 40% of melee hit damage to everyone hit. Tanks need to swap at 5 and face away from the raid.

Spoiler: FelclawsShow

Shadow Reflection: Erupting

Orange circles will appear under random players. After 8 seconds, a Shadow Reflection: Erupting will spawn on each of their locations. These adds do a cast (Erupting Dreadflame) that deals 824,414 fire to the entire raid. Each cast also applies a stacking buff to any other Shadow Reflection: Erupting within 20 yards that increases their damage done by 60% (Eruption). Depending on the health of these adds, they can either be stacked and burned or people with the circles will have to spread 20 yards apart.

Spoiler: Shadow Reflection: EruptingShow

Rupturing Singularity

A purple sphere falls slowly from the sky and deals 279 million to any player that gets hit when it lands. If not hit, players take 1.3 million and get knocked back. The knock back of this ability is very large, for this one in the center the idea is to have your back to one of the corners to maximize survival chance.

Spoiler: Rupturing SingularityShow

Armageddon

Orange swirls appear around the room. Basically all of them need to be soaked or the entire raid takes 6.6 million fire and a DoT that deals 1.8 million fire every 2 seconds for 30 seconds (Armageddon Blast). Armageddon Rain are smaller swirls that deal 2.9 million fire on soak and 1 million fire every 2 seconds for 1 minute, stacking. Armageddon Hail are larger swirls that do 59 million physical and 11.7 million physical every 2 seconds for 10 seconds, stacking. I think the idea is to have anyone soak the small swirls, while either having a designated group soak the large swirl, or someone with an immunity or massive mitigation. Will probably have to rotate the people who soak somehow, as the DoT doesn't go away before this mechanic occurs again.

Spoiler: ArmageddonShow

INTERMISSION: ETERNAL FLAME (80%)

- Nether Gate

Kil'Jaeden starts flying around and takes 99% less damage.

Bursting Dreadflame

Orange circles appear under random players. After a few seconds they deal 4.1 million fire to the targeted player as well as anyone within 15 yards. Targeted players just have to spread.

Spoiler: Bursting DreadflameShow

Armageddon

Also occurs in this phase. Seems to line up with Bursting Dreadflame, so the raid will have to be extra careful with their positioning while they soak.

Spoiler: Armageddon 2Show

Rupturing Singularity

Also occurs in this phase. Occurs in one of the corners of the ship, rather than the middle. Raid still needs to get as close as possible before it hits the ground.

Spoiler: Rupturing Singularity 2Show

Focused Dreadflame

Marks a player with a red arrow, then shortly afterwards a line of fire shoots at them originating from Kil'jaeden, dealing 49.4 million split between everyone hit. Everyone hit also explodes for 1.3 million fire to everyone within 5 yards (Focused Dreadburst). Raid needs to find a way to have enough people spread out along the line to mitigate the damage.

Spoiler: Focused DreadflameShow
Posted Jun 13, 17 · OP · Last edited Jun 14, 17
Anh a
Posts:
54
Admins
Guild Member
STAGE TWO: REFLECTED SOULS

This stage just combines mechanics from the first phase and the intermission. There only seems to be one new mechanic. I included all of them again just for the sake of completion.

Shadow Reflection: Wailing

No footage of this, but this is similar to Shadow Reflection: Erupting, except that it always chooses a tank. This add does a cast called Sorrowful Wail which does 1.6 million shadow within 10 yards of itself. Each time it casts, it gains a stacking buff called Crescendo, which increases the damage of Sorrowful Wail by 100%, as well as the size of the area it hits. It seems like the tank needs to move this out during the Sorrowful Wail, then back in so the raid can cleave it down ASAP.

- Felclaws (TANK)

For 11.5 seconds, all of Kil'Jaeden's melee attacks increase physical damage taken by enemies struck by 50% for 25 seconds, stacking. Also swings in a frontal cone dealing 40% of melee hit damage to everyone hit. Tanks need to swap at 5 and face away from the raid.

Spoiler: Felclaws 3Show

Bursting Dreadflame

Orange circles appear under random players. After a few seconds they deal 4.1 million fire to the targeted player as well as anyone within 15 yards. Targeted players just have to spread.

Spoiler: Bursting Dreadflame 3Show

Shadow Reflection: Erupting

Orange circles will appear under random players. After 8 seconds, a Shadow Reflection: Erupting will spawn on each of their locations. These adds do a cast (Erupting Dreadflame) that deals 824,414 fire to the entire raid. Each cast also applies a stacking buff to any other Shadow Reflection: Erupting within 20 yards that increases their damage done by 60% (Eruption). Depending on the health of these adds, they can either be stacked and burned or people with the circles will have to spread 20 yards apart.

Spoiler: Shadow Reflection: Erupting 3Show

Focused Dreadflame

Marks a player with a red arrow, then shortly afterwards a line of fire shoots at them originating from Kil'jaeden, dealing 49.4 million split between everyone hit. Everyone hit also explodes for 1.3 million fire to everyone within 5 yards (Focused Dreadburst). Raid needs to find a way to have enough people spread out along the line to mitigate the damage.

Spoiler: Focused Dreadflame 3Show

Armageddon

Orange swirls appear around the room. Basically all of them need to be soaked or the entire raid takes 6.6 million fire and a DoT that deals 1.8 million fire every 2 seconds for 30 seconds (Armageddon Blast). Armageddon Rain are smaller swirls that deal 2.9 million fire on soak and 1 million fire every 2 seconds for 1 minute, stacking. Armageddon Hail are larger swirls that do 59 million physical and 11.7 million physical every 2 seconds for 10 seconds, stacking. I think the idea is to have anyone soak the small swirls, while either having a designated group soak the large swirl, or someone with an immunity or massive mitigation. Will probably have to rotate the people who soak somehow, as the DoT doesn't go away before this mechanic occurs again.

Spoiler: Armageddon 3Show

Rupturing Singularity

A purple sphere falls slowly from the sky and deals 279 million to any player that gets hit when it lands. If not hit, players take 1.3 million and get knocked back. The knock back of this ability is very large, for this one in the center the idea is to have your back to one of the corners to maximize survival chance.

Spoiler: Rupturing SingularityShow

INTERMISSION 2 & STAGE 3

I'm not sure if there's any actual footage of these stages. For now, I plan to just use the Fatboss video to study these stages as they do a very good job of explaining them. I may write up the mechanic notes later, or if people ask me to. Time stamped link:


(https://youtu.be/GKL-wDCKwCk?t=478)
Posted Jun 14, 17 · OP · Last edited Jun 14, 17
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