Ticking bomb over head that deals 850,000 fire every 2 seconds. After 8 seconds, the affected player explodes and does 1.1 million fire to the entire raid and knocks everyone within 5 yards back, UNLESS they jump into the middle (Aegwynn's Ward) right before it expires. This must be timed correctly so the player gets knocked back up into the encounter.
Spoiler: Unstable Soul HandlingShow
Three random players will occasionally get Unstable Soul. Anyone who gets it outside of these three probably messed up a mechanic.
Near the start of the fight, Maiden will infuse half the raid with Fel and half the raid with Light. The idea is to not get hit by mechanics, or touch other players, of the opposite type, or the player(s) will receive Unstable Soul. Deals 304,000 damage of the respective type every 3 seconds. The room will be split into two sides and players will split accordingly.
Hammer of Creation
The holy hammer. Does 3.3 million physical to the tank and also splits 19.9 million holy between all players in a 20 yard cone in front of the Maiden. The idea is for everyone infused with holy to help soak this.
Spoiler: Hammer of CreationShow
The hammer smash will leave behind a Light Remanence, which deals 986,540 holy every two seconds to anyone standing in it.
Spoiler: Light RemanenceShow
Light Echoes shoot out from the Light Remanence, telegraphed by holy swirls on the ground, which must be dodged (especially by those infused with Fel). Deals 431,611 holy to anyone hit.
Spoiler: Light EchoesShow
Hammer of Obliteration
The fel hammer. Does 3.3 million physical to the tank and also splits 19.9 million fire between all players in a 20 yard cone in front of the Maiden. The idea is for everyone infused with fel to help soak this.
Spoiler: Hammer of ObliterationShow
The hammer smash will leave behind a Fel Remanence, which deals 986,540 fire every two seconds to anyone standing in it. This should be easy to see in the GIF above.
Fel Echoes shoot out from the Fel Remanence, telegraphed by fel swirls on the ground, which must be dodged (especially by those infused with holy). Deals 431,611 fire to anyone hit.
Spoiler: Fel EchoesShow
Wrath of the Creators
In the second phase of this fight, the Maiden stuns everyone for six seconds (Blowback), casts an 80 million damage absorb shield on herself (Titanic Bulwark), and starts an interruptible channel (Wrath of the Creators), which deals 258,967 holy initially. Each pulse does increasing damage, and if the raid cannot break the absorb shield and interrupt the cast before 30 pulses, everyone dies (Extinguish Life).
Spoiler: Wrath of the CreatorsShow
The Maiden will start shooting waves of Holy and Fel orbs outwards. Players should try to soak as many orbs as possible matching their infusion type as they run to the boss. Each matching orb soaked increases damage done by 10% and healing done by 5%, stacking up to 10 times. Soaking an orb apparently splashes the effect to those around you. The idea is to soak as many matching orbs as possible and then burn the absorb shield down, interrupting the cast. Soaking the wrong orb gives you Unstable Soul.
Spoiler: Essence FragmentsShow