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7) Maiden of Vigilance

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Anh a
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Unstable Soul

Ticking bomb over head that deals 850,000 fire every 2 seconds. After 8 seconds, the affected player explodes and does 1.1 million fire to the entire raid and knocks everyone within 5 yards back, UNLESS they jump into the middle (Aegwynn's Ward) right before it expires. This must be timed correctly so the player gets knocked back up into the encounter.

Spoiler: Unstable Soul HandlingShow

Mass Instability

Three random players will occasionally get Unstable Soul. Anyone who gets it outside of these three probably messed up a mechanic.

Infusion

Near the start of the fight, Maiden will infuse half the raid with Fel and half the raid with Light. The idea is to not get hit by mechanics, or touch other players, of the opposite type, or the player(s) will receive Unstable Soul. Deals 304,000 damage of the respective type every 3 seconds. The room will be split into two sides and players will split accordingly.

Spoiler: InfusionShow

Hammer of Creation

The holy hammer. Does 3.3 million physical to the tank and also splits 19.9 million holy between all players in a 20 yard cone in front of the Maiden. The idea is for everyone infused with holy to help soak this.

Spoiler: Hammer of CreationShow

The hammer smash will leave behind a Light Remanence, which deals 986,540 holy every two seconds to anyone standing in it.

Spoiler: Light RemanenceShow

Light Echoes shoot out from the Light Remanence, telegraphed by holy swirls on the ground, which must be dodged (especially by those infused with Fel). Deals 431,611 holy to anyone hit.

Spoiler: Light EchoesShow

Hammer of Obliteration

The fel hammer. Does 3.3 million physical to the tank and also splits 19.9 million fire between all players in a 20 yard cone in front of the Maiden. The idea is for everyone infused with fel to help soak this.

Spoiler: Hammer of ObliterationShow

The hammer smash will leave behind a Fel Remanence, which deals 986,540 fire every two seconds to anyone standing in it. This should be easy to see in the GIF above.

Fel Echoes shoot out from the Fel Remanence, telegraphed by fel swirls on the ground, which must be dodged (especially by those infused with holy). Deals 431,611 fire to anyone hit.

Spoiler: Fel EchoesShow

Wrath of the Creators

In the second phase of this fight, the Maiden stuns everyone for six seconds (Blowback), casts an 80 million damage absorb shield on herself (Titanic Bulwark), and starts an interruptible channel (Wrath of the Creators), which deals 258,967 holy initially. Each pulse does increasing damage, and if the raid cannot break the absorb shield and interrupt the cast before 30 pulses, everyone dies (Extinguish Life).

Spoiler: Wrath of the CreatorsShow

Essence Fragments

The Maiden will start shooting waves of Holy and Fel orbs outwards. Players should try to soak as many orbs as possible matching their infusion type as they run to the boss. Each matching orb soaked increases damage done by 10% and healing done by 5%, stacking up to 10 times. Soaking an orb apparently splashes the effect to those around you. The idea is to soak as many matching orbs as possible and then burn the absorb shield down, interrupting the cast. Soaking the wrong orb gives you Unstable Soul.

Spoiler: Essence FragmentsShow
Posted Jun 10, 17 · OP · Last edited Jun 12, 17
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Some logs:
https://www.warcraftlogs.com/reports/F12qDfgcr46wHZJL#fight=7&type=damage-taken&by=ability
https://www.warcraftlogs.com/reports/ahmAz3RQdFKHX9Tg#fight=14&view=analytical&type=damage-taken&by=ability

Strategy
Positioning:
dYFfXbN.png
Shortly after the fight starts, Maiden will Infuse half the raid with Fel and half with Light. The Light targeted people will stack on the right/east side of the map, and the Fel will be on the left/west side. Hammer of Creation will be tanked soaked by the light tank stacked on the Light side, with the first one coming right after people are infused. After Hammer of Creation, the Fel tank takes the boss and stays stack on the Fel Side for Hammer of Oblit.

QvA3Fb9.png
Shortly after that the fight starts Maiden will also cause 3 targets to have unstable soul, if this happens run towards the center edge on the side you are on, and wait till the debuff is about to expire to jump in(When the WA flashes Sparta).
CICE57o.png
After the first set of hammers(and for each P1 after Maiden will cast 2x of each type), Maiden jumps across to the other side and starts P2. When this happens, run grouped up with your side across the platform while picking up the orbs that match your type and avoiding those that don't. Healing CDs should be used once the groups reach the boss, as the damage ramps up and we'll need to remove the absorb shield to stop the cast. Lust will be used in the 2nd or 3rd P2 once both groups reach the boss.
I3XkAmR.png
After the absorb shield is down, P1 begins again. Keep the same orientation for sides(east is Holy and West is Fel), and just repeat till the boss is down.

AA
*If the hammers are still solable by tanks, then well move all the healing CDs to Phase 2.
Hammer of Creation:
0:13 Tori DH
1:30 Veldreck AM
2:06 Flakez + Deisto VE
3:24 Tori DH
4:00 Veld AM
5:21 Flakez + Deisto VE

Hammer of Oblit:
0:31 Ana AM
1:48 Healyo SLT
2:24 Chunga VE
3:42 Ana AM
4:18 Healyo SLT
5:39 Paul Shout + Chunga VE

Wrath of Creators(May need to have more Healing CDs here):
0:43 Saigon Tranq + Themril Shout
2:40 Healyo HTT + APT + Paul Shout
4:34 Saigon Tranq + Themril Shout
Posted Jun 13, 17 · Last edited Jun 17, 17
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