- Hydra Shot
Marks several players with a green arrow and deals 14.6 million physical to them after 6 seconds, split between everyone stuck by the shot. Also debuffs everyone stuck with Hydra Acid, which deals 640,056 nature every second for 8 seconds. This debuff stacks and stuns anyone with two stacks or more for 8 seconds. Need to make sure to have at least 3-4 people in each arrow to help mitigate damage.
Spoiler: Hydra ShotShow
- Burden of Pain
Curses the tank, causing 2.3 million shadow every second. 100% of physical damage they take will be shared with all other players. Swap on one?
- Abyss Stalkers
Three of these adds will continually pop up throughout the fight, which deal shadow instead of physical on melees hits. Will bite random players (Jaws from the Deep), dealing 702,954 shadow and an additional 460,098 shadow every second for 4 seconds. When these die, they drop Concealing Murk puddles, which deal 676,919 shadow every 2 seconds and reduce hit chance by 75%. Used to negate Slicing Tornado, shown later.
Spoiler: Abyss StalkersShow
Stage One: Ten Thousand Fangs
Tornadoes spawn at edge of room and traverse it, dealing 876,000 physical every second for 20 seconds. If a tornado runs into a Concealing Murk, it seems to go away, so they should be used to make openings.
Spoiler: Slicing TornadoShow
Murlocs pop up and attach to players, dealing 1 million physical every two seconds. They remain invulnerable until they are knocked off with Thundering Shock. Once off, they deal 874,012 frost to random targets.
Spoiler: Razorjaw WaverunnersShow
Circles with jellyfish rise up from the water, dealing 3.4 million nature and stunning anyone caught inside for 8 seconds. Knocks Razorjaw Waverunners off of players. The stun can and should be dispelled.
Spoiler: Thundering ShockShow
Stage Two: Terrors of the Deep
"Ink clouds" (purple circles) get sprayed around the room. These stick to players (Befouling Ink) who run into them, dealing 600,400 shadow every 2 seconds and reducing movement by 25%. These need to be soaked and carried towards Sarukel to stop his Devouring Maw.
Spoiler: Summon OssunetShow
Sarukel begins sucking players into his mouth at the edge of the room, dealing 765,960 frost to all players every two seconds. Anyone who gets sucked dies. People with the Ossunet ink cloud debuff can run into his outer circle to "drop-off" the debuff. Once he gets 5 he stops sucking.
Spoiler: Summon SarukelShow
Basically a big blue line appears across the entire room then shortly after does 15.9 million frost to anyone caught in it along with knocking them back.
Spoiler: Call VelliusShow